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en:editors:sequencer_room [2011/12/13 03:36]
babrams
en:editors:sequencer_room [2019/05/27 12:59] (current)
dirty-six
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-====== The Sequencer Room ======+====== The Sequencer Room - CP ======
  
 The 'Sequencer Room' is a special feature that allows the linking of multiple rooms and sequences into one sequence allowing for more complex story telling. The 'Sequencer Room' is a special feature that allows the linking of multiple rooms and sequences into one sequence allowing for more complex story telling.
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 ==== How To Use ==== ==== How To Use ====
-To use this ability you must access this area thru the 'New Scene' button the go to -> 'Sequencer' button and then select the -> 
-Sequencer Room in the Change Location selections area.  
  
-NOTE: You must have the sequencer option installed to access the menus illustrated below.** +NOTE: You must have the sequencer option installed to access the menus illustrated below.
  
-Use the left and right arrows to select the location.  +To use this ability you must access this area thru the 'New Scene' button 
-Select the orange icon with director's slate and video camera which indicates 'Room Sequencer' is selected and ready to launch.+Then go to -> 'Sequencer' button, 
 +Then select the -> Sequencer Room in the Change Location selections area
  
 {{:en:editors:seqroom:seqroom_menu.png?|}} {{:en:editors:seqroom:seqroom_menu.png?|}}
 +
 +Use the left and right arrows to select the location.
 +
 +Select the orange icon with director's slate and video camera which indicates 'Room Sequencer' is selected and ready to launch.
  
 Click {{:en:editors:seqroom:seqroom_startbutton.png?|}} to activate the Sequencer Room option Click {{:en:editors:seqroom:seqroom_startbutton.png?|}} to activate the Sequencer Room option
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 sequences of your own as well community shared ones from Gamerotica.  sequences of your own as well community shared ones from Gamerotica. 
  
-**NOTE: You cannot access this option from within other rooms or scenes, functionality is only available in the 'Sequencer Room' while active.+**NOTE: You cannot access this option from within other rooms or scenes, functionality is only available in the 'Sequencer Room' while active.** 
 + 
 + 
 + 
 +==== The Timeline ====
  
 When you first enter the Sequencer Room you will be presented with a blank timeline. When you first enter the Sequencer Room you will be presented with a blank timeline.
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 {{:en:editors:seqroom:seqroom_blank.png?|}} {{:en:editors:seqroom:seqroom_blank.png?|}}
  
-To build up a multi room timeline from scratch, click the blue globe in the 'Sex Browser'.+To build up a multi-room timeline sequence from scratch, click the blue globe in the 'Sex Browser'.
  
 {{:en:editors:seqroom:seqroom_globe.png?|}} {{:en:editors:seqroom:seqroom_globe.png?|}}
  
-A dialog box will pop up with the 'ROOMS' option listed on the top left hand side.+A dialog box will pop up with the 'ROOMS' option listed on the top left hand corner of the dialog box.
  
-<wrap warning> Please note this ROOMS button is only available on this dialog box when in the SEQUENCER ROOM and+<wrap warning> Please note this 'ROOMSbutton is only available on this dialog box when in the 'SEQUENCER ROOM' is active and
 will not appear in the Sex Browser as a selectable option in any other room. </wrap> will not appear in the Sex Browser as a selectable option in any other room. </wrap>
  
 {{:en:editors:seqroom:seqroom_files.png?|}} {{:en:editors:seqroom:seqroom_files.png?|}}
  
-Once the Room button is selected a list of available rooms presented. +Once the Room button is selected a list of available rooms is presented. 
  
 NOTE: This will show only rooms that you currently have installed. NOTE: This will show only rooms that you currently have installed.
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 //If ALL Sex Pack updates have not installed all room as illustrated in this screen shot may not be present.// //If ALL Sex Pack updates have not installed all room as illustrated in this screen shot may not be present.//
  
-From the selections available drag the first room you want to appear into the first column at 00:00 in the+From the selections available drag the first room you want to appear into the first column at 00:00 to the start of the 
 ACTIONS row. To add another room drag and drop it further down the time line as illustrated below. ACTIONS row. To add another room drag and drop it further down the time line as illustrated below.
  
 {{:en:editors:seqroom:seqroom_timeline01.png?|}} {{:en:editors:seqroom:seqroom_timeline01.png?|}}
 +
 +==== Special Considerations ====
  
 IMPORTANT: It takes a few seconds for a rooms geometry and textures to load when playing back a IMPORTANT: It takes a few seconds for a rooms geometry and textures to load when playing back a
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 In addition, scene geometry and related textures can take up a lot of memory when played back. The number of rooms practical in a sequence will also be impacted by what else is In addition, scene geometry and related textures can take up a lot of memory when played back. The number of rooms practical in a sequence will also be impacted by what else is
-going on in the scene in regards to the number of EXTRAS. If there are a lot of poses, outfits, etc. included in a scene these also ad up and contribute to a heavy scene payload to be processed.+going on in the scene in regards to the number of EXTRAS. If there are a lot of poses, outfits, etc. included in a scene these also ad up and contribute to load times and a heavy scene payload to be processed.
  
-**Very complex scenes will thus be limited in playback by system performance in regards to system RAM and GPU capabilities, so an endless feature length movie is not really practical for one multi room scene with all related scripting included. If scenes become overly complex with large memory footprints systems may slow down and impact other programs and may even cause system out of memory errors.**+**Very complex scenes will thus be limited in playback by overall PC system performance in regards to system RAM and GPU capabilities, so feature length movie is not really practical for one multi-room scene with all related scripting included. 
 + 
 +NOTE: If scenes become overly complex with large memory footprints systems may slow down and impact other programs and may even cause system out of memory errors.**
  
 Once you have the rooms you want to be used in a sequence they can be saved like normal sequences and will appear in your Save Slots. Editing the actions in a sequence is then the same process and authoring techniques as applies for a single room sequence making. Once you have the rooms you want to be used in a sequence they can be saved like normal sequences and will appear in your Save Slots. Editing the actions in a sequence is then the same process and authoring techniques as applies for a single room sequence making.
-----+ 
 +==== Inserting Existing Seqeunces ====
  
 Another technique for building multi-room timeline sequences is using existing local sequences and/or using shared community sequences. Another technique for building multi-room timeline sequences is using existing local sequences and/or using shared community sequences.
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 As well, saving versions with different names as you are developing your sequence is a good practice. (E.g. office_01, office_02, etc) In case a file goes of the rails and becomes corrupted you can roll back to a previous effort and not lose your valuable work, or at least have a recovery position in case of catastrophic error. As well, saving versions with different names as you are developing your sequence is a good practice. (E.g. office_01, office_02, etc) In case a file goes of the rails and becomes corrupted you can roll back to a previous effort and not lose your valuable work, or at least have a recovery position in case of catastrophic error.
 +
 +==== Using Text During Load Times ====
 +
 +TIP: While rooms are loading you can use the text and credit title EXTRAS to provide on screen information to further narrate the scene and augment your storytelling. 
 +
 +This technique is often better than having the viewer wait for the next scene to load. 
 +
 +Place a text extra in front of the room icon in the ACTIONS row just before the change.
 +
 +{{:en:editors:use_titles_and_credits_while_rooms_load.jpg?|}} 
 +
 +Adding narration, comments or any other text to further the story and entertain viewers while scene changes load is a good way to keep the viewer engaged.
  
 Multi Room functionality for storytelling opens up many new options ENJOY! Multi Room functionality for storytelling opens up many new options ENJOY!