Differences
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en:editors:sequencer_room [2011/12/13 03:49] babrams |
en:editors:sequencer_room [2019/05/27 12:59] (current) dirty-six |
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- | ====== The Sequencer Room ====== | + | ====== The Sequencer Room - CP ====== |
The 'Sequencer Room' is a special feature that allows the linking of multiple rooms and sequences into one sequence allowing for more complex story telling. | The 'Sequencer Room' is a special feature that allows the linking of multiple rooms and sequences into one sequence allowing for more complex story telling. | ||
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As well, saving versions with different names as you are developing your sequence is a good practice. (E.g. office_01, office_02, etc) In case a file goes of the rails and becomes corrupted you can roll back to a previous effort and not lose your valuable work, or at least have a recovery position in case of catastrophic error. | As well, saving versions with different names as you are developing your sequence is a good practice. (E.g. office_01, office_02, etc) In case a file goes of the rails and becomes corrupted you can roll back to a previous effort and not lose your valuable work, or at least have a recovery position in case of catastrophic error. | ||
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+ | ==== Using Text During Load Times ==== | ||
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+ | TIP: While rooms are loading you can use the text and credit title EXTRAS to provide on screen information to further narrate the scene and augment your storytelling. | ||
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+ | This technique is often better than having the viewer wait for the next scene to load. | ||
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+ | Place a text extra in front of the room icon in the ACTIONS row just before the change. | ||
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+ | {{:en:editors:use_titles_and_credits_while_rooms_load.jpg?|}} | ||
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+ | Adding narration, comments or any other text to further the story and entertain viewers while scene changes load is a good way to keep the viewer engaged. | ||
Multi Room functionality for storytelling opens up many new options ENJOY! | Multi Room functionality for storytelling opens up many new options ENJOY! |