Differences

This shows you the differences between two versions of the page.

Link to this comparison view

en:scenemodding [2011/10/06 18:45]
mike added alphamask
en:scenemodding [2012/11/12 18:39] (current)
bobocat updated to fit 1280 wide browsers
Line 3: Line 3:
 ===== Overview ===== ===== Overview =====
 Creating scene textures is a similar process to creating model textures. Textures are image files that are used to "skin" the 3D models in the scenes. Every object in the scene has a texture associated with it. Some textures are re-used in different places (E.g. wood deck) so changing one texture may affect multiple objects. Also, some texture images contain textures for multiple scene objects. Creating scene textures is a similar process to creating model textures. Textures are image files that are used to "skin" the 3D models in the scenes. Every object in the scene has a texture associated with it. Some textures are re-used in different places (E.g. wood deck) so changing one texture may affect multiple objects. Also, some texture images contain textures for multiple scene objects.
-{{:en:scenemod:yachtmods2.jpg|}}\\ +{{:en:scenemod:yachtmods2.jpg?1125}}\\ 
 Vulcano and German I by [[http://www.gamerotica.com/profile/Condoria/shares|Condoria]], Donnagrey by [[http://www.gamerotica.com/profile/celebwrecker/shares|Celebwrecker]], MV Luisa by [[http://www.gamerotica.com/profile/MaXsiM/shares|MaXsiM]], %%ElizabethNight%% by [[http://www.gamerotica.com/profile/Lotter/shares|Lotter]] Vulcano and German I by [[http://www.gamerotica.com/profile/Condoria/shares|Condoria]], Donnagrey by [[http://www.gamerotica.com/profile/celebwrecker/shares|Celebwrecker]], MV Luisa by [[http://www.gamerotica.com/profile/MaXsiM/shares|MaXsiM]], %%ElizabethNight%% by [[http://www.gamerotica.com/profile/Lotter/shares|Lotter]]
  
Line 23: Line 23:
 The base texture set contains the texture files used in the scene. Download the texture set for the [[http://www.gamerotica.com/share/view/texture/207234-thrixxx_texturepack_yacht|Yacht]]. Be sure to download the one that is matches your [[en:versions|version]]. These are the texture files that you need to edit to customize the scene. The base texture set contains the texture files used in the scene. Download the texture set for the [[http://www.gamerotica.com/share/view/texture/207234-thrixxx_texturepack_yacht|Yacht]]. Be sure to download the one that is matches your [[en:versions|version]]. These are the texture files that you need to edit to customize the scene.
  
-{{:en:scenemod:scmod_download_texture_set.png|}}+{{:en:scenemod:scmod_download_texture_set.png?1125}}
  
 You can also choose individual textures if you don't want the whole set (Example below is the Vulcano mod by [[http://www.gamerotica.com/profile/Condoria/shares|Condoria]])\\ You can also choose individual textures if you don't want the whole set (Example below is the Vulcano mod by [[http://www.gamerotica.com/profile/Condoria/shares|Condoria]])\\
-{{:en:scenemod:texture_cart.jpg|}}\\ +{{:en:scenemod:texture_cart.jpg?1125}}\\ 
  
 If you download for the wrong game [[en:versions|version]] the textures may still work but you're better off to download the set that matches your version.\\ If you download for the wrong game [[en:versions|version]] the textures may still work but you're better off to download the set that matches your version.\\
Line 37: Line 37:
  
 Double click on the .exe file to open it. This will install a zip archive file to your "mod" folder.\\ Double click on the .exe file to open it. This will install a zip archive file to your "mod" folder.\\
-{{:en:scenemod:install_texture_set.jpg|}}+{{:en:scenemod:install_texture_set.jpg?1125}}
  
  
Line 51: Line 51:
  
 ==== Step Four: Modify a Texture ==== ==== Step Four: Modify a Texture ====
-{{:en:scenemod:change_color1.jpg|}}+{{:en:scenemod:change_color1.jpg?1125}}
   - Look at the textures that were unzipped in the previous step and pick one to modify   - Look at the textures that were unzipped in the previous step and pick one to modify
   - Run your image editor (E.g. Photoshop, Gimp, etc)   - Run your image editor (E.g. Photoshop, Gimp, etc)
Line 73: Line 73:
  
 ==== What are those .txf files for? ==== ==== What are those .txf files for? ====
-** NOTE: Be careful if you edit the txf files. If you mess them up you will get unpredictable drawing behaviour. You can always revert to the file in the zip archive if you need to ** +==== What are those TXF files for? ==== 
- +Check out [[:en:txf_files|txf files]] for more info.
-The txf files determine how the texture will be blended in the scene. If you are familiar with Photoshop blending modes or using shaders in 3D software this will make some sense to you. Otherwise, here are some quick things you can try.  +
- +
-You can edit the txf files with a simple text editor like notepad. Don't try using something fancy like MS Word or it will add extra crap into the file. +
- +
-^What You See^What You Get^ +
-|"RGB_888" "Opaque"|Straight texture. No blending.| +
-|"RGBA_8888" "%%AlphaBlend%%"|This image requires an Alpha channel that will be used for transparency. Textures can be partially transparent. Good if you want to make some fancy stained glass windows| +
-|"RGBA_8888" "%%AlphaMask%%"|This image requires an Alpha channel that will be used for transparencyThis is for objects that have a hard cut-out edge where it is either transparent or not-transparent| +
-|"RGB_888" "Add"|pixels in the image will be added to anything they are in front of. This will typically make things brighter.| +
-|"RGB_888" "Multiply"|pixels in the image will multiply with anything they are in front of. Dark pixels will make things darker. White pixels will have no effect| +
-|"RGB_888" "Subtract"|pixels in the image will subtract from anything they are in front of. This will typically make things darker|+
  
 ==== Creating tiling images in Photoshop ==== ==== Creating tiling images in Photoshop ====