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en:texture_mod_tutorial [2011/10/13 19:27] mike |
en:texture_mod_tutorial [2011/11/07 22:17] (current) mike |
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This tutorial assumes that you have a basic understanding of the [[en:editors:modeleditor|Customization Editor]] and access to a paint program like Photoshop. | This tutorial assumes that you have a basic understanding of the [[en:editors:modeleditor|Customization Editor]] and access to a paint program like Photoshop. | ||
+ | |||
+ | <wrap tip>**TIP:** If you do not have Photoshop you can use these free alternatives that support PSD files: Artweaver, Paint.Net and GIMP. GIMP is the most powerful but has a bit more confusing interface than the others. Paint.net is a medium powered alternative that needs a free plug-in to support PSD files. Artweaver is the simplest package and doesn't have the power or bells and whistles of the other two but is dead simple to use and performs the basics adequately. </wrap> | ||
+ | |||
+ | ===Specific Things That you will Learn=== | ||
+ | * How to view texture mods on the model in-game | ||
+ | * Working with layers and layer groups in Photoshop | ||
+ | * Painting into a layer and seeing that change on the model in-game | ||
+ | * Using Free Transform to scale and move parts of the image around | ||
+ | * Working with layer blend modes to create a flexible workflow | ||
+ | * Changing the transparency of a layer to create transparent fabric | ||
+ | * Adjusting a mask on a layer to create fabric cutaways | ||
+ | |||
---- | ---- | ||
- | === Download the tutorial texture mod === | + | ==== Download the tutorial texture mod ==== |
- | The texture mod we will be using for this tutorial is [[insert the link here- call it outfit tutorial]]. \\ | + | The texture mod we will be using for this tutorial is [[insert the link here- call it outfit tutorial (waiting for the UV image before uploading this)]]. \\ |
See [[en:installing_a_texture_mod|installing texture mods]] for help on installing it. \\ | See [[en:installing_a_texture_mod|installing texture mods]] for help on installing it. \\ | ||
- | You will also need the Photoshop PSD file. It can be downloaded [[link to psd file]]. | + | You will also need the Photoshop PSD file. It can be downloaded {{:en:howto:outfitmod:tutorial_outfit.zip|here}}. |
Once you have installed and activated the texture mod, you should have a folder underneath your "mod/activemod/" folder called "outfit_tutorial". This will have three files in it: | Once you have installed and activated the texture mod, you should have a folder underneath your "mod/activemod/" folder called "outfit_tutorial". This will have three files in it: | ||
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- F_Top001_White.psd - this is the Photoshop file with all the layers | - F_Top001_White.psd - this is the Photoshop file with all the layers | ||
- F_Top001_White.txf - this file defines how the texture will be rendered in game (transparent, additive, etc) | - F_Top001_White.txf - this file defines how the texture will be rendered in game (transparent, additive, etc) | ||
+ | - clothtexture.jpg - a sample cloth texture to give this tutorial some fiber | ||
---- | ---- | ||
- | === Test the Mod on a Model === | + | ==== Test the Mod on a Model ==== |
Before we get into the nitty gritty of messing with the texture. Let's confirm that the texture mod is showing up in-game. | Before we get into the nitty gritty of messing with the texture. Let's confirm that the texture mod is showing up in-game. | ||
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---- | ---- | ||
- | === The PSD File === | + | ==== The PSD File ==== |
Let's take a look at the layers in the PSD file to get a sense of where we're going next. \\ \\ | Let's take a look at the layers in the PSD file to get a sense of where we're going next. \\ \\ | ||
<wrap> | <wrap> | ||
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---- | ---- | ||
- | === Change the Color === | + | ==== Change the Color ==== |
OK, let's take a crack at changing the color layer on the model. | OK, let's take a crack at changing the color layer on the model. | ||
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{{:en:howto:outfitmod:om_brushbigger.png|}} Get a bigger or different brush if you need it \\ \\ | {{:en:howto:outfitmod:om_brushbigger.png|}} Get a bigger or different brush if you need it \\ \\ | ||
{{:en:howto:outfitmod:om_fg_color.png|}} Pick a color \\ \\ | {{:en:howto:outfitmod:om_fg_color.png|}} Pick a color \\ \\ | ||
- | {{:en:howto:outfitmod:om_select_color_layer.png|}} Select the color layer under the "back" group \\ \\ | + | {{:en:howto:outfitmod:om_select_color_layer.png|}} Select the color layer under the "back" group. When you draw with the brush it will go on the selected layer. \\ \\ |
{{:en:howto:outfitmod:om_texture_02.png|}} Draw something \\ \\ | {{:en:howto:outfitmod:om_texture_02.png|}} Draw something \\ \\ | ||
- | Save the file. Select //File -> Save As// from the menu. Save it over the //F_Top001_White.png// file in the Activemod folder. | + | Save the file. Select //File -> Save As// from the menu. Save it over the //F_Top001_White.png// file in the Activemod/outfit_tutorial/ folder. |
{{:en:howto:outfitmod:om_outfit_mod01.png|}} Now here's the fun part. Go back to the game and hit {{:key_alt.png|}}+{{:key_r.png|}} to reload the texture. Woo Hoo! \\ \\ | {{:en:howto:outfitmod:om_outfit_mod01.png|}} Now here's the fun part. Go back to the game and hit {{:key_alt.png|}}+{{:key_r.png|}} to reload the texture. Woo Hoo! \\ \\ | ||
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---- | ---- | ||
- | === Add a texture === | + | ==== Add a texture ==== |
- | {{:en:howto:outfitmod:om_clothtexture.png|}} In the outfit_tutorial.zip file you will find a texture called "clothtexture.jpg". \\ Drag it into your paint program. | + | {{:en:howto:outfitmod:om_clothtexture.png|}} In the tutorial_outfit.zip file you will find a texture called "clothtexture.jpg". \\ Drag it into your paint program. |
<wrap tip> **TIP:** For lots of free fabric textures check out [[http://cgtextures.com]]. </wrap> | <wrap tip> **TIP:** For lots of free fabric textures check out [[http://cgtextures.com]]. </wrap> | ||
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---- | ---- | ||
- | == Transforming a Layer == | + | ==== Transforming a Layer ==== |
With the cloth texture layer selected, type {{:key_ctrl.png|}}+{{:key_t.png|}} or select //Edit -> Free Transform// from the menu (in Photoshop) \\ | With the cloth texture layer selected, type {{:key_ctrl.png|}}+{{:key_t.png|}} or select //Edit -> Free Transform// from the menu (in Photoshop) \\ | ||
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---- | ---- | ||
- | == Multiplying and Other Blend Modes == | + | ==== Multiplying and Other Blend Modes ==== |
We've managed to replace the color with a nice fabric texture but now it's a bit on the grey side. We're going to change the blend mode of the cloth texture layer so it can combine better with the color layer below it. | We've managed to replace the color with a nice fabric texture but now it's a bit on the grey side. We're going to change the blend mode of the cloth texture layer so it can combine better with the color layer below it. | ||
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---- | ---- | ||
- | === Make the Back Match the Front (optional) === | + | ==== Changing Transparency/Opacity ==== |
- | * copy the cloth texture layer to the back group | + | |
- | * create a new layer above color | + | |
- | * copy the color from the front color layer | + | |
- | * turn off the layers above it to see the color | + | |
- | * use the eyedropper tool | + | |
- | * paint into the new layer | + | |
- | * select the brush tool | + | |
- | * NOTE: they won't match perfectly because the detail layers don't match | + | |
- | + | ||
- | ---- | + | |
- | === Changing Transparency/Opacity === | + | |
We're going to take a quick look at changing the transparency/opacity of the fabric. You can change the transparency of different layers or of the entire group. | We're going to take a quick look at changing the transparency/opacity of the fabric. You can change the transparency of different layers or of the entire group. | ||
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---- | ---- | ||
- | === Trimming the Fabric === | + | ==== Trimming the Fabric ==== |
Next, we're going to try trimming the fabric so it's a bit smaller. Transparency can also be used to "cut-away" parts of the fabric to create holes or a completely different look. | Next, we're going to try trimming the fabric so it's a bit smaller. Transparency can also be used to "cut-away" parts of the fabric to create holes or a completely different look. | ||
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{{:en:howto:outfitmod:om_opacity3.png|}} I'm going to turn the opacity of the "front" group back to 100%. You can leave it partially transparent if you prefer. | {{:en:howto:outfitmod:om_opacity3.png|}} I'm going to turn the opacity of the "front" group back to 100%. You can leave it partially transparent if you prefer. | ||
- | {{:en:howto:outfitmod:om_select_frontmask.png|}} Select the "front" group and click on the mask so it is highlighted with a little white box around it | + | {{:en:howto:outfitmod:om_select_frontmask.png|}} Select the "front" group and click on the mask so it is highlighted with a little white box around it. This will select the mask part of the layer. |
{{:en:howto:outfitmod:om_brush_tool.png|}} pick the brush tool and change the brush size if you need to <wrap tip> **TIP:** You can change the brush size by using {{:key_ctrl.png|}}+{{:mouse_right.png|}} and dragging inside the image area </wrap> | {{:en:howto:outfitmod:om_brush_tool.png|}} pick the brush tool and change the brush size if you need to <wrap tip> **TIP:** You can change the brush size by using {{:key_ctrl.png|}}+{{:mouse_right.png|}} and dragging inside the image area </wrap> | ||
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{{:en:howto:outfitmod:om_outfit_mod03.png|}} save and view on the model. Hubba Hubba! | {{:en:howto:outfitmod:om_outfit_mod03.png|}} save and view on the model. Hubba Hubba! | ||
- | === Add a masked layer of sequins === | + | ---- |
+ | ---- | ||
+ | ===== Additional stuff that could be added ===== | ||
+ | === Make the Back Match the Front (optional) === | ||
+ | * copy the cloth texture layer to the back group [teach: copying layers] | ||
+ | * create a new layer above color [teach: creating layers] | ||
+ | * copy the color from the front color layer | ||
+ | * turn off the layers above it to see the color | ||
+ | * use the eyedropper tool [teach: using the eyedropper] | ||
+ | * paint into the new layer | ||
+ | * select the brush tool | ||
+ | * NOTE: they won't match perfectly because the detail layers don't match | ||
+ | ---- | ||
+ | === Adding Details (a masked layer of sequins) === | ||
* load up the sequins image | * load up the sequins image | ||
* copy and paste above the color layer on the front | * copy and paste above the color layer on the front | ||
- | * change the blend mode to hard light | + | * change the blend mode to hard light [teach: different blend mode] |
- | * add a layer mask | + | * add a layer mask [teach: creating a layer mask] |
* paint it all in with black | * paint it all in with black | ||
- | * pick a size 45 soft brush | + | * pick a size 45 soft brush [teach: more working with brushes] |
- | * set the brush opacity to 22% | + | * set the brush opacity to 22% [teach: setting brush opacity] |
* select white and paint back in some highlights | * select white and paint back in some highlights | ||
- | === Adding Details === | + | === A few more things that could be added === |
- | + | * Working with textures sets that aren't set up like this one | |
- | + | * explanation of the UV image (don't have the one for this outfit yet. It would be in the PSD's for basic 5) | |
- | + | * an illustration of how multiply mode works | |
- | === Finding More Texture Sets === | + | * a Photoshop tips page |