===== Using the FaceMate Editor ===== ==== Required SexShop package ==== You need Facemaker in the [[.:sexshop|SexShop]] to be able to use the [[.:facemate|FaceMate Editor]]. \\ ==== Where to find the new FaceMate? ==== [[.:editors:modeleditor|Customize]] your model and click on the Facemaker tab. {{:en:facemaker_facemate_small.png|Facemaker button}} \\ ** IMPORTANT: Before using %%FaceMate%% you must agree to the %%FaceMate%% 'Terms of Service'. \\ No copyrighted images are allowed to be used to create %%FaceMate%% 3D Avatar Models. \\ ** {{:en:editors:facemate:fm_menu_front.png|}} {{:en:editors:facemate:fm_menu_profile.png|}} \\ ==== Choosing Personalization Photos ==== To create a **%%FaceMate%%** you are required to submit a) **one front** and b) one **OPTIONAL side profile** photos. \\ Follow these instructions and guidelines closely to optimize results. |{{:en:editors:facemate:yes-forwardfacing.jpg|}}{{:en:editors:facemate:yes-icon33x33.jpg|}}|{{:en:editors:facemate:yes-sideshot.jpg|}}{{:en:editors:facemate:yes-icon33x33.jpg|}}| |A frontal image is **REQUIRED**|A side left or right profile image is **OPTIONAL**| \\ **Important note about 'OPTIONAL' side profile shots** * A side profile image may create better results but is not required to use %%FaceMate%%. * A side profile will create more accurate profile results for nose , chin and jawline shapes, and provide extra detail for skin tones for facial feature texture mapping. \\ **NO SMILE** - Faces must have the mouth closed and should be in a natural relaxed pose.\\ **NO SQUINTING** - Eyes must be open and looking straight ahead.\\ **NO SHADOWS** - The entire face must be in the photo with no strong daylight shadows or anything like hair obscuring any part of the face. Hair should not cover the forehead or any part of the face.\\ \\ === FaceMate Photo Submission Guideline Don’t's === Photos below are examples of images that will produce poor results or will not work at all To ensure good results the source image chosen and submitted should be optimal and should not be similar to the following examples: |{{:en:editors:facemate:no-smile.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|Sorry **No Smiling**\\ Teeth cannot be mapped into %%FaceMate%% texture!\\ Eye glasses, hats, ribbons etc. should be removed as %%FaceMate%%\\ will attempt to map them onto the resulting 3D model.| |{{:en:editors:facemate:no-smilesquint.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**No Squinting**\\ Changes the shape and positions of eye location.\\ Head should not be tilted to left or right and,\\ eyes should be on an even horizontal plane.| |{{:en:editors:facemate:no-eyesclosed.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**No Eyes Closed**\\ Cannot determine shape and position of eye locations.| |{{:en:editors:facemate:no-lookingup.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**No Looking Up Angle**\\ Angle changes location of average position of facial feature heights.\\ In the frontal shot, your chin should slightly elevated as if you're\\ looking just above the camera| |{{:en:editors:facemate:no-lookingdown.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**No Looking Down**\\ Angle changes location of average position of facial feature heights.\\ In the frontal shot, your chin should slightly elevated as if you're\\ looking just above the camera| |{{:en:editors:facemate:no-strongshadows.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**No Shadows**\\ Shadows will be mapped onto the texture map,\\ and appear oddly lit on model and in-game. Source image should be\\ evenly lit and avoid outdoor lighting that can cause harsh shadows.| |{{:en:editors:facemate:no-tomuchhair.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**No Partial Hair or Items Hiding Face Shape or Features**\\ Overlapping hair, eyeglasses, hats hide the true shape of the face for\\ marker placement, and will be captured as part of the texture map!| |{{:en:editors:facemate:no-angledface.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**No Slight Sideways Angles**\\ Distorts special balance between left & right hand side of face ratio,\\ so face shape cannot be calculated accurately\\ and facial features are not properly located.| |{{:en:editors:facemate:no-sideshotsmile.jpg|{{:en:editors:facemate:no-extremeangle.jpg|IMAGE}}}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**Sorry No Smiling**\\ Teeth cannot be mapped into %%FaceMate%% texture!| |{{:en:editors:facemate:no-extremeangle.jpg|IMAGE}}{{:en:editors:facemate:no-icon33x33.jpg|}}|**No Extreme Face Angles or Tongue Sticking Out!**\\ Love the attitude in this picture but, this photo represents\\ everything %%FaceMate%% cannot deal with: extreme angles, teeth,\\ tongue, hair covering face, eyes not square to camera and on an\\ angle in up and down orientation… It's not going to work!| The face should be at least 500 pixels high in the image with relatively high DPI if a scan of an printed image. Save your photos in the **JPEG2000 (JP2) or PNG file** formats. The size of the texture image is automatically determined by the number of pixels in the face area, so use a large source image if you require a large texture image. Max 4096 x 4096. **Note:** Drawings of faces and Black and White may not yield good results. Sorry Furry fans pets don’t really work well either! \\ ==== FaceMate Marker Placement ==== {{:en:editors:facemate:fm_menu_markers.png|}} Colored markers need to be placed on specific areas and parts of the face to be abel to process the image. They are color coded for convenience * Blue Markers = Centre of Eye Positions * Green Markers = Left/Right Side of Nostrils Positions * Yellow Markers = Left/Right Ear Canal-Cheek Positions * Pink Markers = Corner of Mouth Positions * Red Markers = Left/Right Neck Meets Jawline Areas * Orange = Tip of Chin **NOTE:** Proper cross hair marker placement is **CRITICAL** for %%FaceMate%% to be effective. If markers are moved to far from intended zone areas may change color! **Markers out of range can cause a rendering error message to appear.** Markers can be moved as an entire set using the mouse and the following techniques. {{:en:editors:facemate:select_markers_with_mouse_movement.jpg|}} * FINAL MARKER PLACEMENT = Move over individual positions & **drag to positions** to fine tune * LEFT MOUSE CLICK = **Moves** all points together to align to face * RIGHT MOUSE CLICK = **Pan** image * SCROLL WHEEL = **Scale** image in or out A similar process of marker placement is required if an optional side facing profile photo is to be processed. {{:en:editors:facemate:fm_menu_markers_side.png|}} Once markers are in their relative and correct positions the final rendering step can be processed. \\ ==== Agreeing to FaceMate Terms of Service & Disclaimer ==== {{:en:editors:facemate:fm_menu_disclaimer.png|}} DISCLAIMER - ThriXXX is not responsible if copyrighted materials are used NOTE: If the terms and conditions you have agreed to are violated, your account will be canceled without refund per the terms of the user agreement. TO PROCEED YOU MUST AGREE TO & CHECK THE THREE BOXES **1) Link to and Read Terms of Service** Check box 'You have read and agree to the %%FaceMate%% terms of service below to use this feature, **2) Confirm Copyright Clearance Terms** You have the required permissions to use this photo, **3) Age Verify for 'Virtual 2257' Clearance** The persons depicted in these photos are of legal age or 18 or older **NOTE:** If the terms and conditions you have agreed to are violated, your account will be canceled immediately without question and without refund per the terms of the terms of service user agreement. \\ ==== Rendering Options ==== ** Under Construction **