See video tutorial at bottom of page for more details!
Changing .txf Files
→ “RGB_888” “Opaque” → “RGBA_8888” “AlphaMask” → “RGBA_8888” “AlphaBlend/WriteZ”
What do those settings mean?
Textures are uploaded to graphics board using 24bit depth. The alpha channel gets totally discarded, no transparency is used at all. Use this mode when 'no transparency' is wanted.
Textures are uploaded to the graphics board using 32bit depth. Alpha values below 128 indicate that the object is visible, values above mean full transparency. Use these settings values to hide parts of normally opaque textures. This is recommended for textures that do not have an alpha channel by default.
Textures are uploaded to the graphics board using 32bit depth. The alpha value indicates see-through intensity. Use this mode to make textures partily transparent.
Important Notices
* Semi-transparent objects need to be drawn in a specific order (from back to front). Sorting groups of objects is partly done automatically, but mostly artists need to sort them by hand (assign engine specific layers, etc). Thus, objects that are not transparent by default will sometimes behave a bit odd in regards to drawing (flickering, disappearing parts,…).
* At the time of writing this guide, there's an issue with reloading .txf's. .txf's are only loaded once when a modded texture is applied, Alt-R will not work for them.
Learn More
To learn more about textures and alpha channels please watch the following video tutorial!