Textures are image files that are used to “skin” the 3D models in the scenes. Every object in the scene has a texture associated with it. This page will give you some background and an overview of the process.
show a few sample outfit mods here with credits to the creators «<
For the most part the textures are basic color images that get wrapped around the 3D geometry in the scene. Here are some typical examples.
Tip: You can always get the default images out of the .zip archive file in the “mod” folder if you need them Tip: The zip file contains the source .PSD (Photoshop) files for the textures. These will not be unpacked by installing the mod. Advanced users may want to mess with these.
Tip: Hit ALT+R to reload the texture after you make additional changes. This allows you to make adjustments without restarting the game.
Now that you have the workflow down you can continue to edit as many of the textures as you like. You can use ALT+R to reload the textures in the scene so you don't have to exit and restart. That makes it really handy to try different things and see the results.
NOTE: Be careful if you edit the txf files. If you mess them up you will get unpredictable drawing behaviour. You can always revert to the file in the zip archive if you need to
The txf files determine how the texture will be blended in the scene. If you are familiar with Photoshop blending modes or using shaders in 3D software this will make some sense to you. Otherwise, here are some quick things you can try.
You can edit the txf files with a simple text editor like notepad. Don't try using something fancy like MS Word or it will add extra crap into the file.
What You See | What You Get |
---|---|
“RGB_888” “Opaque” | Straight texture. No blending. |
“RGBA_8888” ”AlphaBlend“ | This image requires an Alpha channel that will be used for transparency. Good if you want to make some fancy stained glass windows |
“RGB_888” “Add” | pixels in the image will be added to anything they are in front of. This will typically make things brighter. |
“RGB_888” “Multiply” | pixels in the image will multiply with anything they are in front of. Dark pixels will make things darker. White pixels will have no effect |
“RGB_888” “Subtract” | pixels in the image will subtract from anything they are in front of. This will typically make things darker |
Some textures like the water need to tile seamlessly in both directions. There's a tutorial on making tiling textures here.
Here are two quick and simple techniques to create partially transparent images in Photoshop:
Ensure that Image→mode is set to RGB color and save your image as a .png file. This should preserve the transparency information.
You will also need to change the matching .txf file to be “RGBA_8888” ”AlphaBlend” if it isn't already.
When you're ready to share your texture set with the community go to Sharing your texture set