Creating scene textures is a similar process to creating model textures. Textures are image files that are used to “skin” the 3D models in the scenes. Every object in the scene has a texture associated with it. Some textures are re-used in different places (E.g. wood deck) so changing one texture may affect multiple objects. Also, some texture images contain textures for multiple scene objects.
Vulcano and German I by Condoria, Donnagrey by Celebwrecker, MV Luisa by MaXsiM, ElizabethNight by Lotter
For the most part the textures are basic color images that get wrapped around the 3D geometry in the scene. Here are some typical examples.
There are also some “special” textures that don't fall into the basic category.
The water textures are “tileable” textures. This means that if you place them next to each other up/down and left/right they will make a seamless pattern. The water texture also makes use of a transparent blend mode |
|
The lightmap textures are multiplied with objects in the scene to create cast shadows. These are pre-computed images that you should probably avoid editing. |
|
In the PSD files you will find a UV layer. This overlays an image of the polygons that the texture will be mapped onto. The UV image can be particularly useful as a guide when the colors in the image don't provide a clear enough reference. Be sure to turn off this layer when you save the image or your objects will have lines on them! Note: The PSD files are in the zip file that gets installed in your “Mod” folder. |
The base texture set contains the texture files used in the scene. Download the texture set for the Yacht. Be sure to download the one that is matches your version. These are the texture files that you need to edit to customize the scene.
You can also choose individual textures if you don't want the whole set (Example below is the Vulcano mod by Condoria)
If you download for the wrong game version the textures may still work but you're better off to download the set that matches your version.
Locate the downloaded file. If you are using Firefox it will show up under Tools → Downloads (will be slightly different for different browsers)
Double click on the .exe file to open it. This will install a zip archive file to your “mod” folder.
Note: The ”ActiveMod” folder location depends on either your installation directory (Windows XP) or your windows user directory (Windows Vista). The easiest way to find it, is to check the start menu for the “Open mod folder” shortcut.
Tip: You can always get the default images out of the .zip archive file in the “mod” folder if you need them Tip: The zip file contains the source .PSD (Photoshop) files for the textures. These will not be unpacked by installing the mod. Advanced users may want to mess with these.
Tip: Hit ALT+R to reload the texture after you make additional changes. This allows you to make adjustments without restarting the game.
Now that you have the workflow down you can continue to edit as many of the textures as you like. You can use ALT+R to reload the textures in the scene so you don't have to exit and restart. That makes it really handy to try different things and see the results.
Check out txf files for more info.
Some textures like the water need to tile seamlessly in both directions. There's a tutorial on making tiling textures here.
Here are two quick and simple techniques to create partially transparent images in Photoshop:
Ensure that Image→mode is set to RGB color and save your image as a .png file. This should preserve the transparency information.
You will also need to change the matching .txf file to be “RGBA_8888” ”AlphaBlend” if it isn't already.
When you're ready to share your texture set with the community go to Sharing your texture set