Table of Contents

Creating textures for scenes

Creating scene textures is a similar process to creating model textures

Step One: Download the base texture set

The base texture set contains the texture files used in the scene. Download the texture set for the Yacht.

Step Two: Install the texture set

Double click on the .exe file you downloaded in Step One. This will install a zip archive file to your “mod” folder.

Step Three: Activate the texture set

  1. Run the game
  2. Go to the Settings tab
  3. Turn on the texture set (note: you may not be able to see the full name of the zip archive. You can rename the zip file in the “mod” folder if this makes it easier. Otherwise, take your best guess.
  4. This will unzip the textures into a folder underneath the “ActiveMod” folder
  5. E.g. “ActiveMod\thriXXX_TexturePack_Yacht.zip”

Step Four: Modify a Texture

  1. Look at the textures that were unzipped in the previous step and pick one to modify
  2. Run your image editor (E.g. Photoshop, Gimp, etc)
  3. Load up the image and make some changes
  4. save it over the original image

(note: you can always get the default images out of the .zip archive file in the “mod” folder if you need them)

Its location depends on either your installation directory (Windows XP) or your windows user directory (Windows Vista). The easiest way to find it, is to check the start menu for the “Open mod folder” shortcut.

Step Five: View your new texture in-game

  1. load up the scene. It will be show up as a clone of the original set with the name of the texture mod
  2. locate your modified texture

Step Six: Rinse and Repeat

You can use ALT+R to reload the textures in the scene so you don't have to exit and restart. That makes it really handy to try different things and see the results.

Tips and Tricks

What are those TXF files for?

Check out txf files for more info.

Stuff to watch out for

Sharing your new texture set?

Important Notices