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en:editors:sequencer_room [2011/12/13 03:45]
babrams
en:editors:sequencer_room [2019/05/27 12:59] (current)
dirty-six
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-====== The Sequencer Room ======+====== The Sequencer Room - CP ======
  
 The 'Sequencer Room' is a special feature that allows the linking of multiple rooms and sequences into one sequence allowing for more complex story telling. The 'Sequencer Room' is a special feature that allows the linking of multiple rooms and sequences into one sequence allowing for more complex story telling.
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 {{:en:editors:seqroom:seqroom_timeline01.png?|}} {{:en:editors:seqroom:seqroom_timeline01.png?|}}
 +
 +==== Special Considerations ====
  
 IMPORTANT: It takes a few seconds for a rooms geometry and textures to load when playing back a IMPORTANT: It takes a few seconds for a rooms geometry and textures to load when playing back a
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 Once you have the rooms you want to be used in a sequence they can be saved like normal sequences and will appear in your Save Slots. Editing the actions in a sequence is then the same process and authoring techniques as applies for a single room sequence making. Once you have the rooms you want to be used in a sequence they can be saved like normal sequences and will appear in your Save Slots. Editing the actions in a sequence is then the same process and authoring techniques as applies for a single room sequence making.
  
-----+==== Inserting Existing Seqeunces ====
  
 Another technique for building multi-room timeline sequences is using existing local sequences and/or using shared community sequences. Another technique for building multi-room timeline sequences is using existing local sequences and/or using shared community sequences.
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 As well, saving versions with different names as you are developing your sequence is a good practice. (E.g. office_01, office_02, etc) In case a file goes of the rails and becomes corrupted you can roll back to a previous effort and not lose your valuable work, or at least have a recovery position in case of catastrophic error. As well, saving versions with different names as you are developing your sequence is a good practice. (E.g. office_01, office_02, etc) In case a file goes of the rails and becomes corrupted you can roll back to a previous effort and not lose your valuable work, or at least have a recovery position in case of catastrophic error.
 +
 +==== Using Text During Load Times ====
 +
 +TIP: While rooms are loading you can use the text and credit title EXTRAS to provide on screen information to further narrate the scene and augment your storytelling. 
 +
 +This technique is often better than having the viewer wait for the next scene to load. 
 +
 +Place a text extra in front of the room icon in the ACTIONS row just before the change.
 +
 +{{:en:editors:use_titles_and_credits_while_rooms_load.jpg?|}} 
 +
 +Adding narration, comments or any other text to further the story and entertain viewers while scene changes load is a good way to keep the viewer engaged.
  
 Multi Room functionality for storytelling opens up many new options ENJOY! Multi Room functionality for storytelling opens up many new options ENJOY!