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en:howto:how_to_create_new_body_texture_sets [2011/02/02 12:56]
janitor
en:howto:how_to_create_new_body_texture_sets [2011/02/02 13:03] (current)
janitor
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 Also included are 5 images containing the UV layout of the body.These files are only included to help you while modifying the body textures. \\ Also included are 5 images containing the UV layout of the body.These files are only included to help you while modifying the body textures. \\
-They aren't needed for your final mod (e.g. don't include them in the zip you upload to gamerotica). \\+They aren't needed for your final mod (e.g. don't include them in the zip you upload to gamerotica).
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   * Modify the body textures to your hearts desire (with the following restrictions in mind).   * Modify the body textures to your hearts desire (with the following restrictions in mind).
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   * Do not include transparency with body textures. Although the alpha channel should be discarded automatically, you may get odd looking textures when including any alpha channel. And you needlessly increase the file size.   * Do not include transparency with body textures. Although the alpha channel should be discarded automatically, you may get odd looking textures when including any alpha channel. And you needlessly increase the file size.
   * You should not include eyebrows, lips, nipples and other features already available for customization within the game into your textures. These features are applied above the body layer in the game engine. But you still might get interesting results.   * You should not include eyebrows, lips, nipples and other features already available for customization within the game into your textures. These features are applied above the body layer in the game engine. But you still might get interesting results.
-  * Supported file formats are: JP2 and PNG. You may change the fileformat from jp2 to png or vice-versa. It's just a matter of compression and filesize (which should be held small). So if you are kind, try both formats and use the one with smaller filesize. \\+  * Supported file formats are: JP2 and PNG. You may change the fileformat from jp2 to png or vice-versa. It's just a matter of compression and filesize (which should be held small). So if you are kind, try both formats and use the one with smaller filesize.
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 For further information, like testing textures and sharing your final mod, please refer to the article  For further information, like testing textures and sharing your final mod, please refer to the article 
-'How to create a texture set'. \\+'[[..howto:how_to_create_a_textures_set|How to create a texture set]]'. \\
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 Load the texture you want to mod and its corresponding UV image. Copy/Paste the UV image above the basic texture as a new layer: \\ Load the texture you want to mod and its corresponding UV image. Copy/Paste the UV image above the basic texture as a new layer: \\
-\\ +{{:en:howto:bodymodhelp01.jpg|Body Mod 1}} \\
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 Now set the blend mode of the UV image layer to 'Multiply' and lower its opacity to around 20%. Now set the blend mode of the UV image layer to 'Multiply' and lower its opacity to around 20%.
 You should get something looking like this: \\ You should get something looking like this: \\
-\\ +{{:en:howto:bodymodhelp02.jpg|Body Mod 2}} \\
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 If you are modding an african base texture, you should invert the UV image layer and set its blend mode to 'Screen' or 'Lighten' (and just lower its opacity to 25%-30%), otherwise the UV layout will be very hard to see: \\ If you are modding an african base texture, you should invert the UV image layer and set its blend mode to 'Screen' or 'Lighten' (and just lower its opacity to 25%-30%), otherwise the UV layout will be very hard to see: \\
-\\ +{{:en:howto:bodymodhelp03.jpg|Body Mod 3}} \\