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en:howto:how_to_create_new_body_texture_sets [2011/02/02 13:01]
janitor
en:howto:how_to_create_new_body_texture_sets [2011/02/02 13:03] (current)
janitor
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 For further information, like testing textures and sharing your final mod, please refer to the article  For further information, like testing textures and sharing your final mod, please refer to the article 
-'How to create a texture set'. \\+'[[..howto:how_to_create_a_textures_set|How to create a texture set]]'. \\
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 Load the texture you want to mod and its corresponding UV image. Copy/Paste the UV image above the basic texture as a new layer: \\ Load the texture you want to mod and its corresponding UV image. Copy/Paste the UV image above the basic texture as a new layer: \\
-\\ +{{:en:howto:bodymodhelp01.jpg|Body Mod 1}} \\
-{{:en:howto:bodymodhelp01.jpg|Body Mod 1}}+
 \\ \\
 Now set the blend mode of the UV image layer to 'Multiply' and lower its opacity to around 20%. Now set the blend mode of the UV image layer to 'Multiply' and lower its opacity to around 20%.
 You should get something looking like this: \\ You should get something looking like this: \\
-\\ +{{:en:howto:bodymodhelp02.jpg|Body Mod 2}} \\
-{{:en:howto:bodymodhelp02.jpg|Body Mod 2}}+
 \\ \\
 If you are modding an african base texture, you should invert the UV image layer and set its blend mode to 'Screen' or 'Lighten' (and just lower its opacity to 25%-30%), otherwise the UV layout will be very hard to see: \\ If you are modding an african base texture, you should invert the UV image layer and set its blend mode to 'Screen' or 'Lighten' (and just lower its opacity to 25%-30%), otherwise the UV layout will be very hard to see: \\
-\\ +{{:en:howto:bodymodhelp03.jpg|Body Mod 3}} \\
-{{:en:howto:bodymodhelp03.jpg|Body Mod 3}}+