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en:howto:how_to_create_new_body_texture_sets [2011/02/02 13:01] janitor |
en:howto:how_to_create_new_body_texture_sets [2011/02/02 13:03] (current) janitor |
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For further information, like testing textures and sharing your final mod, please refer to the article | For further information, like testing textures and sharing your final mod, please refer to the article | ||
- | 'How to create a texture set'. \\ | + | '[[..howto:how_to_create_a_textures_set|How to create a texture set]]'. \\ |
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Load the texture you want to mod and its corresponding UV image. Copy/Paste the UV image above the basic texture as a new layer: \\ | Load the texture you want to mod and its corresponding UV image. Copy/Paste the UV image above the basic texture as a new layer: \\ | ||
- | \\ | + | {{:en:howto:bodymodhelp01.jpg|Body Mod 1}} \\ |
- | {{:en:howto:bodymodhelp01.jpg|Body Mod 1}} | + | |
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Now set the blend mode of the UV image layer to 'Multiply' and lower its opacity to around 20%. | Now set the blend mode of the UV image layer to 'Multiply' and lower its opacity to around 20%. | ||
You should get something looking like this: \\ | You should get something looking like this: \\ | ||
- | \\ | + | {{:en:howto:bodymodhelp02.jpg|Body Mod 2}} \\ |
- | {{:en:howto:bodymodhelp02.jpg|Body Mod 2}} | + | |
\\ | \\ | ||
If you are modding an african base texture, you should invert the UV image layer and set its blend mode to 'Screen' or 'Lighten' (and just lower its opacity to 25%-30%), otherwise the UV layout will be very hard to see: \\ | If you are modding an african base texture, you should invert the UV image layer and set its blend mode to 'Screen' or 'Lighten' (and just lower its opacity to 25%-30%), otherwise the UV layout will be very hard to see: \\ | ||
- | \\ | + | {{:en:howto:bodymodhelp03.jpg|Body Mod 3}} \\ |
- | {{:en:howto:bodymodhelp03.jpg|Body Mod 3}} | + |