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en:reflection_mod [2015/06/23 09:50]
anal0r
en:reflection_mod [2015/06/23 09:59] (current)
anal0r
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 There's a simple //naming convention// to follow: Just add a texture with the modded texture name and **add .refl to the filename**:\\ There's a simple //naming convention// to follow: Just add a texture with the modded texture name and **add .refl to the filename**:\\
 E.g. to add reflection to the fetish skirt //F_Fetish001_Skirt.png// just add a second texture named //F_Fetish001_Skirt.refl.png//. This texture will then be used as the reflection texture. E.g. to add reflection to the fetish skirt //F_Fetish001_Skirt.png// just add a second texture named //F_Fetish001_Skirt.refl.png//. This texture will then be used as the reflection texture.
 +
 +== Reflection Texture Example ==
 +{{:reflection_texture.png|Reflection Texture}}\\
 +This is the one used throughout the games.
 +
  
 === Removing Reflection Textures === === Removing Reflection Textures ===
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 To remove a reflection, we're taking advantage of the additive blend mode of reflection textures.\\ To remove a reflection, we're taking advantage of the additive blend mode of reflection textures.\\
 By actually **adding** a reflection texture, we can remove the reflection effect: just use a simple 1x1 black pixel image as a reflection and the effect is not visible anymore. By actually **adding** a reflection texture, we can remove the reflection effect: just use a simple 1x1 black pixel image as a reflection and the effect is not visible anymore.
 +
 +== Black Pixel ==
 +{{:black_pixel.png?64|Black Pixel Texture}}\\
 +//It's just scaled up to be displayed correctly here, but the real size is 1x1//