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en:editors:poseeditor:tipsntricks [2011/01/28 11:10]
127.0.0.1 external edit
en:editors:poseeditor:tipsntricks [2019/05/27 11:11] (current)
dirty-six
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-====== Tips and Tricks on Pose Editing ======+====== Tips and Tricks on Pose Editing - CP ======
  
 This Page is meant to be a collection of handy tips on working with the Pose Editor. This Page is meant to be a collection of handy tips on working with the Pose Editor.
  
-===== How To move the whole Person around ===== +===== How To move the whole model around ===== 
-Set the __Manipulator__ to the persons __Hip__ and move/rotate while holding the {{:key_shift.png|}} key.\\+Set the __Manipulator__ to the model's __Hip__ and move/rotate while holding the {{:key_shift.png|}} key.\\
  
-If **all** persons should get moved at the same time, enable the **All Persons Manipulating** mode by either pressing the {{:pedit_moveall01_1.png?32x32|}} button or using the shortcut {{:key_shift.png|}}+{{:key_a.png|}}.+If you want to change the position of all the models at the same time, enable the **All Persons Manipulating** mode by either pressing the {{:pedit_moveall01_1.png?32x32|}} button or using the shortcut {{:key_shift.png|}}+{{:key_a.png|}}
 + 
 +**IMPORTANT** If the models are __animated already__, you will want to disable **Key Editing** while you are repositioning the models. This will move the models in space and offset all the currently animation to the new position as expected. Otherwise, if you move the hip joint the model will animate into the new world space position.
  
-If the persons are __animated already__, another manipulating option helps here, that not every key needs to be modified by hand. 
 \\ Enable the **Key Editing** option by either pressing the {{:pedit_rkeys01_1.png?32x32|}}  button or using the shortcut {{:key_shift.png|}}+{{:key_k.png|}}. \\ Enable the **Key Editing** option by either pressing the {{:pedit_rkeys01_1.png?32x32|}}  button or using the shortcut {{:key_shift.png|}}+{{:key_k.png|}}.
-\\ With this mode enabled, all keys get modified at the same time. //This works very well for translational manipulation, but not always for rotational parts!//  +\\ With this mode enabled, all keys get modified at the same time. //This works very well for translational manipulation, but not always for rotational animation!//   
 + 
 +**IMPORTANT** Remember to enable **Key Editing** again or you won't be able to set any more keyframes on your models!
  
 \\  \\