Differences
This shows you the differences between two versions of the page.
en:fbximport [2018/03/01 13:24] janitor |
en:fbximport [2018/03/01 13:38] (current) bbwfan [FBX Importer / External Property Importer] |
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This is typically <file>C:\Program Files (x86)\thriXXX\Launcher\Games\3DSexVilla2\ConvertTXS.exe</file> | This is typically <file>C:\Program Files (x86)\thriXXX\Launcher\Games\3DSexVilla2\ConvertTXS.exe</file> | ||
+ | \\ | ||
Alternatively, | Alternatively, | ||
* open the thriXXX Launcher, click on **3D Sex Villa 2** | * open the thriXXX Launcher, click on **3D Sex Villa 2** | ||
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\\ | \\ | ||
- | Now open the 3D Software of your choice, for example the free Software "Blender" (blender.org). | + | Now open the 3D Software of your choice, for example the free Software "Blender" (blender.org).\\ |
- | Create or load a simple object, for example a cube. | + | Create or load a simple object, for example a cube.\\ |
- | Scale the cube to a sensinble size, for example 25cm. | + | Scale the cube to a sensinble size, for example 25cm.\\ |
- | Assign a simple (phong) Material to it. | + | Assign a simple (phong) Material to it.\\ |
Assign a texture (an image file, preferrably in .png format) to it. | Assign a texture (an image file, preferrably in .png format) to it. | ||
- | Now click export and choose 'fbx' (Autodesk fbx) format. | + | Now click export and choose 'fbx' (Autodesk fbx) format.\\ |
- | Save your scene into your current **Mod** folder as "test1.fbx". | + | Save your scene into your current **Mod** folder as "test1.fbx".\\ |
You can find the **Mod** folder in **%appdata%\thriXXX\3DSexVilla2-Everlust\Mod**. | You can find the **Mod** folder in **%appdata%\thriXXX\3DSexVilla2-Everlust\Mod**. | ||
Now also copy all (.png) images you used in that scene directly into your active **Mod** folder. | Now also copy all (.png) images you used in that scene directly into your active **Mod** folder. | ||
- | Open the folder where you saved that test1.fbx file and drag&drop it onto the **%%ConvertTXS.exe%%** | + | Open the folder where you saved that test1.fbx file and drag&drop it onto the **%%ConvertTXS.exe%%**\\ |
- | This creates a similarly named file "test1.txs". (txs means thriXXX-scene) | + | This creates a similarly named file "test1.txs". (txs means thriXXX-scene)\\ |
Now open the file "test1.log" with a text editor (Notepad) and check if there were any errors. | Now open the file "test1.log" with a text editor (Notepad) and check if there were any errors. | ||
Reload your Mod ingame and you should see your test cube somewhere in the center of the room. | Reload your Mod ingame and you should see your test cube somewhere in the center of the room. | ||
+ | \\ | ||
If you cannot see the cube, check for the following issues: | If you cannot see the cube, check for the following issues: | ||
* you may have created the cube too small (maybe 25 millimeters instead of centimeters?) | * you may have created the cube too small (maybe 25 millimeters instead of centimeters?) | ||
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\\ | \\ | ||
- | Advanced commandline use: you can open a console window directly in your active mod folder, | + | Advanced commandline use:\\ |
- | and use the command <code>"C:\Program Files (x86)\thriXXX\Launcher\Games\3DSexVilla2\ConvertTXS.exe" filename.fbx</code> | + | you can open a console window directly in your active mod folder, and use the command |
+ | <code>"C:\Program Files (x86)\thriXXX\Launcher\Games\3DSexVilla2\ConvertTXS.exe" filename.fbx</code> | ||
you can also add the following option(s) to the commandline: | you can also add the following option(s) to the commandline: | ||
- | * **--invert-transparency** : a workaround for buggy fbx exporters in some 3D software | + | * %%--invert-transparency%% %%:%% a workaround for buggy fbx exporters in some 3D software |
- | \\ | + | \ |
+ | \ | ||
===== Sample Scene ===== | ===== Sample Scene ===== | ||