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en:fbximport [2018/03/01 13:24]
janitor
en:fbximport [2018/03/01 13:38] (current)
bbwfan [FBX Importer / External Property Importer]
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 This is typically <file>C:\Program Files (x86)\thriXXX\Launcher\Games\3DSexVilla2\ConvertTXS.exe</file> This is typically <file>C:\Program Files (x86)\thriXXX\Launcher\Games\3DSexVilla2\ConvertTXS.exe</file>
  
 +\\ 
 Alternatively, Alternatively,
   * open the thriXXX Launcher, click on **3D Sex Villa 2**   * open the thriXXX Launcher, click on **3D Sex Villa 2**
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 \\  \\ 
-Now open the 3D Software of your choice, for example the free Software "Blender" (blender.org). +Now open the 3D Software of your choice, for example the free Software "Blender" (blender.org).\\  
-Create or load a simple object, for example a cube. +Create or load a simple object, for example a cube.\\  
-Scale the cube to a sensinble size, for example 25cm. +Scale the cube to a sensinble size, for example 25cm.\\  
-Assign a simple (phong) Material to it.+Assign a simple (phong) Material to it.\\ 
 Assign a texture (an image file, preferrably in .png format) to it. Assign a texture (an image file, preferrably in .png format) to it.
  
-Now click export and choose 'fbx' (Autodesk fbx) format. +Now click export and choose 'fbx' (Autodesk fbx) format.\\  
-Save your scene into your current **Mod** folder as "test1.fbx".+Save your scene into your current **Mod** folder as "test1.fbx".\\ 
 You can find the **Mod** folder in **%appdata%\thriXXX\3DSexVilla2-Everlust\Mod**. You can find the **Mod** folder in **%appdata%\thriXXX\3DSexVilla2-Everlust\Mod**.
  
 Now also copy all (.png) images you used in that scene directly into your active **Mod** folder. Now also copy all (.png) images you used in that scene directly into your active **Mod** folder.
  
-Open the folder where you saved that test1.fbx file and drag&drop it onto the **%%ConvertTXS.exe%%** +Open the folder where you saved that test1.fbx file and drag&drop it onto the **%%ConvertTXS.exe%%**\\  
-This creates a similarly named file "test1.txs". (txs means thriXXX-scene)+This creates a similarly named file "test1.txs". (txs means thriXXX-scene)\\ 
 Now open the file "test1.log" with a text editor (Notepad) and check if there were any errors. Now open the file "test1.log" with a text editor (Notepad) and check if there were any errors.
  
 Reload your Mod ingame and you should see your test cube somewhere in the center of the room. Reload your Mod ingame and you should see your test cube somewhere in the center of the room.
  
 +\\ 
 If you cannot see the cube, check for the following issues: If you cannot see the cube, check for the following issues:
   * you may have created the cube too small (maybe 25 millimeters instead of centimeters?)   * you may have created the cube too small (maybe 25 millimeters instead of centimeters?)
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 \\  \\ 
-Advanced commandline use: you can open a console window directly in your active mod folder, +Advanced commandline use:\\ 
-and use the command <code>"C:\Program Files (x86)\thriXXX\Launcher\Games\3DSexVilla2\ConvertTXS.exe" filename.fbx</code>+you can open a console window directly in your active mod folder, and use the command 
 +<code>"C:\Program Files (x86)\thriXXX\Launcher\Games\3DSexVilla2\ConvertTXS.exe" filename.fbx</code>
  
 you can also add the following option(s) to the commandline: you can also add the following option(s) to the commandline:
-  * **--invert-transparency** : a workaround for buggy fbx exporters in some 3D software+  * %%--invert-transparency%%  %%:%% a workaround for buggy fbx exporters in some 3D software
  
-\\ +\ 
 +
 ===== Sample Scene ===== ===== Sample Scene =====