Differences

This shows you the differences between two versions of the page.

Link to this comparison view

en:sequencer [2012/05/15 15:45]
bobocat
en:sequencer [2012/11/12 18:35] (current)
bobocat updated to fit 1280 wide browsers
Line 31: Line 31:
 You can also click directly on the time line and use various pop menus You can also click directly on the time line and use various pop menus
  
-There are six tracks in the Timeline that are reserved for different categories.+There are seven tracks in the Timeline that are reserved for different categories.
  
-{{:en:editors:sequencer:seq_timeline.png|}}+{{:en:editors:sequencer:seq_timeline.png?1125|}}
  
-The six lines in the scripting sequencer control various elements that will be played back when viewing the sequence:+The seven lines in the scripting sequencer control various elements that will be played back when viewing the sequence:
  
 1) POSES: Used to control what poses the characters are to use at various points in the script. 1) POSES: Used to control what poses the characters are to use at various points in the script.
Line 47: Line 47:
 5) CAMERA: Used to control what camera paths, views and look at points occur within the script. 5) CAMERA: Used to control what camera paths, views and look at points occur within the script.
  
-6) ACTIONS: Used for credits, titling intros and outros, subtitling text on/off and jump to points at various times in the script.+5) LIGHT: Used to adjust the lighting in the scene. It is possible to animate between light setups. 
 + 
 +7) ACTIONS: Used for credits, titling intros and outros, subtitling text on/off and jump to points at various times in the script.
  
  
Line 123: Line 125:
  
 \\  \\ 
 +
 +===== Placing Additional Models in the Timeline =====
 +
 +You can only have three characters in the timeline at any one time but you can fake more characters in your scene by swapping in other models as part of your sequence.
 +
 +To add models to your sequence:
 +
 +   * Click on the SexBrowser icon to open it up {{:en:editors:sequencer:seq_browser.jpg|}} 
 +   * Go to the "Models" tab and drag one of the models into the timeline. You can only drag them into a track that is using the same base model.
 +{{:en:editors:sequencer:seq_models.png|}}
 +
  
 ===== Working with Titling and Credits ===== ===== Working with Titling and Credits =====
Line 310: Line 323:
  
 Note: Placing a Free Camera after a Basic Camera in the timeline will do a straight cut to the Free Camera without a move. Placing a Basic Camera after a free camera will move the camera but with unpredictable results. For predictable results, use one type of camera or the other. Note: Placing a Free Camera after a Basic Camera in the timeline will do a straight cut to the Free Camera without a move. Placing a Basic Camera after a free camera will move the camera but with unpredictable results. For predictable results, use one type of camera or the other.
 +
 +===== Working With Lighting =====
 +
 +You can adjust the lighting interactively in the sequencer and set up different light rigs for different parts of your sequence. Here's a quick guide to lighting.
 +
 +To insert a lighting keyframe right click the lighting track in the Timeline and pick **Show Extras -> Light**.
 +
 +Click the lighting icon in the timeline to edit the settings. This will bring up the lighting panel.
 +
 +{{:en:editors:sequencer:lightrig.png|}}
 +
 +There are four different lights in the Lighting Panel:
 +
 +  * Light 01 is an ambient light. This lights from all directions equally
 +  * Light 02 is directly in front of the model (in the default model position)
 +  * Light 03 is directly behind the model (in the default model position)
 +  * Light 04 is located on the left side of the model (in the default model position)
 +
 +You can't move the lights individually but you can rotate the lighting rig as a whole.
 +
 +=== Recommended lighting strategy ===
 +
 +  * Start by turning all the lights off. Set the RGB sliders all the way to the left.
 +  * Set the ambient light (light 01) to a low level. This should be the color of your darkest area or the color in shadow.
 +  * Add the lights one at a time by adjusting the sliders to the right.
 +  * Remember - when mixing color with light Red + Green = Yellow.
 +  * Use {{..:..:key_l.png|L}} or {{..:..:key_shift.png|Shift}} + {{..:..:key_l.png|L}} = rotate the light rig around a vertical axis one way or the other. You can't rotate the lights individually so start by lining up the first light with your primary light source.
 +  * Use {{..:..:key_ctrl.png|Ctrl}} + {{..:..:key_l.png|L}} or {{..:..:key_ctrl.png|Ctrl}} + {{..:..:key_shift.png|Shift}} + {{..:..:key_l.png|L}} = rotate the light rig around a horizontal axis one way or the other. It's probably easiest to do this with just one light active so you can see the effect clearly.
 +  * You should generally have one light that is the primary or "key" light. It is customary to have this light slightly above the model pointing down at her. This should be your brightest light.
 +  * The other two lights are "fill" lights. They should represent other sources of light in the room or light reflecting off of other surfaces. Their main purpose is to bring some light back into the shadow areas.
 +  * You can also use one of the extra lights as a "Rim" light if it works with your composition. That light can be quite bright but should only catch the "rim" of the outside edge of the model. This can visually separate the model from the background and looks cool.
 +
 +{{:en:editors:sequencer:rim_light.png|}}
  
 ===== Creating Multi-Room Sequences ===== ===== Creating Multi-Room Sequences =====